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If you are using this to convert mods to SSE from the old version of Skyrim please read up on what that entails.Make sure the CK is installed on the same drive as your Skyrim Special Edition or it won't launch.If you want to protect your changes from being erased when updating the Creation Kit you can make a new file called CreationKitCustom.ini in your SSE installation folder and add this setting: You need to set bAllowMultipleMasterLoads=1 under the section in the CreationKit.ini located in the Skyrim Special Edition installation folder.There are a few things you should note before jumping to the end of this article to grab the code. Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition!ĮDIT: The Creation Kit is now live for all users! Simply restart the Bethesda Launcher and it should appear. Seems quite messy to me, and like a simple patch could sort it out.If you are a Skyrim mod author and have been waiting patiently for the Creation Kit for Skyrim Special Edition, we have good news. it chooses to pack it over again when you go to upload, or crashes if it detects a BSA already). I just wonder why they would even have a function for packing BSAs if you can't upload them (i.e. Yep this is exactly it, so the easiest way is just not to pack any archives and go straight to the upload stage. YOURMOD.bsa & YOURMOD - Textures.bsa) BEFORE you create a new archive for upload - otherwise the CK will crash. YOURMOD.esp for Xbox One and about to create a new archive and re-upload to BNET, make sure you remove the previous-packed BSA's from the Data/XB1 folder (ie. YOURMOD.esp for Windows/PC and about to create a new archive and re-upload to BNET, make sure you remove the previous-packed BSA's from the Data folder (ie. To prevent this crash, always remember to remove either/both : I've never once been able to successfully upload a mod after packing a.
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bsa in advance and then try to upload it, your Creation Kit may freeze/crash. In regards to - ""If you use the 'File > Create Archive' function and pack your.
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